- Joined
- Jan 1, 2012
- Messages
- 8,361
- Reaction score
- 1,205
- Location
- Eugene, OR
- My Car
- 1971 Mustang Sportroof M code
Even though this is titled Laws for Electronic Technicians it seems like they all apply to working on cars, too.
Laws for Electronic Technicians
Laws for Electronic Technicians
- The ease with which a device can be replaced is inversely proportional to its accessibility.
- If a machine has a self-test program the problem will be elsewhere.
- The easier a problem is to fix the harder it will be to find.
- If you don't believe in black holes drop a small part.
- An excellent troubleshooting job will always be attributed to luck.
- The more expensive a tool the least likely it is to be useful.
- The difficulty of the repair is inversely proportional to the time allotted.
- After the iron is tinned, the parts cleaned, the light adjusted and the part number double checked the solder will go where it darn well pleases.
- If it's a good soldering job the chances are the wrong part was replaced.
- It takes exactly the same amount of time to lose a part as it takes a soldering iron to heat up.
- Problems always come in threes. If you find four problems it means you’ve overlooked two.
- If the schematics are easy to read the problem is in the wiring harness.
- When troubleshooting, do not rely on luck, pray for it.
- Experience is directly proportional to equipment ruined.
- First Law Of Troubleshooting: Smoke coming from a machine always has significance.
- Second Law Of Troubleshooting: Intermittent problems are always mechanical except when they're electronic.
- Third Law Of Troubleshooting: the part of the circuit that you are certain is uninvolved in the problem is always the cause of it.
- Corollary to the Third ·Law: repairing the cause of the problem will always create another one that is more difficult.
- The primary reason a technician should have expensive test equipment is to provide him with something to fiddle with until he finds the loose wire.
- The best video game technician is always a double-jointed midget with three hands.
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